float w = 12.0 - 6.0 + 3.0; // Assigns 9 to w
float x = 3.0 + 6.0 / 12.0; // Assigns 3.5 to x
float y = 12.0 / 6.0 * 3.0; // Assigns 6 to y
float z = 3.0 * 6.0 / 12.0; // Assigns 1.5 to z